I am a 3D Character Artist with a passion for bringing beastfolk, hybrids, and demi-humans to life. I combine strong anatomical knowledge with technical game-ready workflows (ZBrush/Blender/Substance) to create expressive, optimized characters. Always looking for new challenges in creature design. Open for full-time and contract work.
Skills
3D ModelingCharacter ModelingHard Surface ModelingLow-poly ModelingUV MappingSculptingHigh-poly ModelingPBR TexturingStylized ArtRetopologyCreature DesignPhysically Based RenderingAnthropomorphicLook Development